Wow. I asked Simon, Scott and Dara to come up with a post for the blog about something in IT that they thought was interesting and this is what I got back…..
I am a visual learner so I particularly like the diagram
. Clearly we want flow (being so absorbed in something that time disappears) in our lessons!
Well done guys.
To see Simon’s post read on, Scott’s is here -> ![]()
“Flow” and DDA in games
DDA: The Basics
DDA (Dynamic Difficulty Adjustment) is becoming increasingly popular in games. The idea of it is to alter the difficulty of a game in accordance to the apparent skill level of the player. This is all done to attempt to access the player’s “Flow”
Flow: What is it?
Flow is the name given to that feeling of total immersion and time not existing when partaking in an activity. This could be reading, watching a film, going for a jog or playing a video game. There is ongoing thorough research into this idea, how to initiate it and how it can be applied to the world.



